Built for real Rust operations

Control your server from one place

AegisRcon keeps console, players, combat review, cases, plugins, and Trigger Automation inside one Rust panel. Less tab switching, faster review, cleaner staff flow.

Players, combat, cases, and plugins in one view
Premium keeps RCON alive 24/7
Anti-Cheat and Team Tracker are coming next
Features

Everything important is visible before the long scroll starts

Console, players, combat, reports, cases, automation, plugins, analytics, permissions, and daily staff tools stay in one lightweight surface.

Live Console Players Combat Review Reports Cases Trigger Automation Player History Analytics Plugin Health Group Permissions Bans Staff Workflows

Live review

Jump from console to player details without losing context.

  • Live console and server state
  • Queue, FPS, entities, uptime
  • Fast staff actions in one place

Player workflow

Players, reports, age, hours, and session context stay together.

  • Threat and report visibility
  • Session and history context
  • Clearer case review flow

Combat context

Combat data stays readable instead of turning into noise.

  • K/D and headshot rate
  • Weapons and body zones
  • Linked player detail views

Automation

Repeat work can be handled once and reused cleanly.

  • Join, chat, report, and case events
  • Presets and readable conditions
  • Kick, mute, webhook, and notes

Operations

Plugin health and permission checks stay close to daily work.

  • Plugin RAM and hook timing
  • Group permission visibility
  • Fewer scattered admin tabs

Built light

The stack is shaped for busy servers without turning heavy over time.

  • Bounded history and cache paths
  • Lean daily browsing flow
  • Room to scale into multi-server use
Plans

Start free, upgrade only when you want more coverage

Lite is for testing and smaller communities. Premium is the daily tier. Elite is for shared staff and larger multi-server setups.

Entry

Lite

Good for testing, solo admins, and smaller communities.

Free1 server

FREE

1 Rust server - tab-active mode
Live consolePlayersReports
Best for testingOne serverLight start
A simple place to start without paying first.
  • Real-time console and player list
  • All Reports and promoted case review
  • Plugin health, wipe actions, and server settings
  • Steam lookups and player directory basics
Use Lite

10 EUR

3 Rust servers - 10 EUR monthly or 90 EUR yearly
Persistent RCONHistoryAnalytics
3 servers24/7 connectionMost picked
The best fit once the panel becomes part of daily staff work.
  • 24/7 background RCON and persistent ingest
  • Stable player history for chat, combat, and connections
  • Bridge-backed workflows fit here best
  • Better flow for cases, bans, mutes, and analytics
Go Premium
Network

Elite

For bigger setups running the same stack across more servers.

10 serversShared staff

25 EUR

10 Rust servers - 25 EUR monthly or 225 EUR yearly
Multi-serverShared staffPremium+
10 serversShared workflowWider coverage
Built for larger communities that want the same flow across more servers.
  • Everything in Premium
  • 10 servers under one account
  • More room for larger communities and shared staff work
  • Best fit for serious multi-server Rust operations
See Elite
Workflow

The screens your staff actually uses every day

Real panel views, short explanations, and one consistent flow.

Players, combat, automation, console, plugins, and permissions all follow the same visual language.
Players + Combat

Players and combat stay linked

Open a player, sort risk fast, then jump straight into combat context.

  • Threat, reports, team, age, and session stay sortable
  • Combat stats, HS rate, zones, and weapons stay close
  • One jump from player list to deeper review

Players

All 491Online 52Offline 439
Player
Threat
Reports
K/D
Session
oste.pop
Canada
15%
0
1.00
35m
Guts
Germany
16%
0
4.67
1h 54m
Rustty_Rider
Spain
0%
0
0.50
13m

Combat Analytics

Tracked143
PvP K1824
HS Rate8

Trigger Automation

Rules 0Presets 11Events 4
EntryPlayer Join
Recent VAC Ban -> Kick

Kick joiners who still have a recent VAC ban inside the configured window.

ThreatPlayer Join
Threat 50% -> Webhook

Alert Discord when a player reaches a higher-risk join profile.

ReportsCase Opened
Report Storm Escalation

Escalate multiple reporters and extra risk into a stronger case flow.

ChatMessage
Keyword -> Mute

Mute matching phrases without making staff repeat the same action all night.

Readable builder

FieldThreat Score
CheckIs at least
Value80
Reports + Automation

Triggers feel native, not bolted on

Start from presets or build readable rules inside the same panel.

  • Readable checks instead of raw operator keys
  • Presets for bans, VPN, threat, reports, and chat
  • Inner groups, webhooks, mute, kick, and note actions
Console + Plugins

Live ops and plugin checks stay close

See server health, live logs, plugin weight, and permission state in one pass.

  • Join/Q, FPS, entities, uptime, and connection state at the top
  • Plugin RAM and hook time sorting for server audits
  • Group permissions and bridge health stay in-panel

Operations Surface

Players 48+3FPS 40Connected
18:14CHATmangolu kus : silah verecek varmi
18:14EVENTKedy_Adam has spawned
18:14COMBATKedy_Adam was killed by Vektorn
Plugin
State
Hook
RAM
AegisBridge
vetmon
Healthy
0.02s
3 MB
Priority Queue
Whispers88
Healthy
0.01s
232 KB
Sign Artist
Whispers88
Review
0.01s
228 KB

Group Permissions

Groups14
Rows8
PluginSign
Coming Soon

Anti-Cheat and Team Tracker are coming into the same workflow

Both are being built to plug straight into players, combat, cases, and triggers.

Team Tracker already has a base in the panel, and proximity detection is next.
Coming Soon

Anti-Cheat with real review context

Detection, alerts, and case-ready context without turning into a separate mess.

  • Combat, reports, and trigger context in one place
  • Built for a lower gameplay footprint
  • Discord and in-panel alerts
Coming Soon

Team Tracker with proximity signals

Move from live team snapshots into repeated-association and proximity review.

  • Live team context already exists
  • Dedicated plugin path for proximity detection
  • Future trigger support for team signals
Resources

Product docs for setup, blog for broader Rust admin articles

Docs handle setup. Blog handles broader Rust admin content.

Cleaner onboarding, cleaner article flow.
Docs

Setup guides and product workflows

Add a server, get Steam API ready, install AegisBridge, and learn the workflow fast.

Add your Rust serverConnect RCON, test the link, and open your first workspace.
Start here
Get a Steam Web API keyUnlock richer player enrichment, ban history, and Steam profile context.
Required
Install AegisBridgeEnable richer combat, team, and bridge-backed Rust signals.
Plugin
Use reports, cases, and triggersLearn the intended moderation flow without guessing from the UI.
Workflow
Blog

Rust server articles that can grow for search and education

Guides, comparisons, and broader Rust admin content live here.

How to manage a Rust server without drowning in toolsWhy split workflows usually waste staff attention.
Article
How to review reports without burning out moderatorsPractical intake, case, and escalation habits for real teams.
Article
What to look for in Rust admin toolingConsole, player review, automation, and plugin health from an operator view.
Article
How to keep Rust plugin setups lightweightWhere plugin value ends and server bloat begins.
Article

Built to stay light, even when your Rust servers are not

Cleaner review, tighter tooling, and room to grow without turning the panel into sludge.

Choose a plan